Inside Fallout, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that viewers were delightfully shocked by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed various facets of the gamer's journey.
We followed Lucy the vault dweller, trying to do the right thing and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's dogma and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated badlands.
Setting the Stage for a New Chapter
The debut season's conclusion revealed a major secret about the culprits behind the atomic conflict that sealed a population in underground vaults for centuries. It also posed plenty of questions unresolved for the second season – and, now, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Going into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, despite the fact that it was somewhat buggy at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so essential to that game,” says Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team prioritized real props and environments were built, mirroring the improvised nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s real.”
In fact, pretty much everything you see on-screen is real, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by skilled directors who are also longtime fans, in collaboration with the visionaries behind the franchise. This common understanding for the lore is apparent in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This approach will create a different viewing experience, a dynamic the team themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”